Smart board games for preschool and kindergarten: free educational games
A guide for teachers · Updated: · Motivasyon TV team
In short: All the smart board games on this page run free in the browser, with no installation, account or ads. For preschool and kindergarten (ages 4–6) there are team games such as Number Train (counting on 1–10), Which Has More? (comparing and subitizing), Pattern Train, Feelings Detective, Stop and Go (self-regulation) and Direction Train (directions and pre-coding). The Magic Board has tracing lines, number tracing 0–9, dot-to-dot, coloring, mirror drawing and free drawing. No game has losers or punishments.
Every smart board game on this page runs right in the browser: open this page in the board's browser and tap Open on board. No installation, no account, no ads. For each game we explain what it teaches, which age it suits and how to play it with a class.
Language note: number, pattern, feelings, direction and drawing games are mostly visual. Sound Hunt (beginning sounds, syllables, rhymes), the story game and the grades 1–4 quiz use Turkish words and the Turkish curriculum, so they are Turkish-only and not listed here.
Shared rules for every game
- No losers: in team games the two teams take turns and stars are counted together at the end.
- No punishment: a wrong answer never gets a scolding; the correct answer is shown with sound and visuals and the same team tries again.
- Short: a round takes a few minutes and fits into circle time or a break between lessons.
- Touch is optional: they also work with a mouse or keyboard (arrow keys, Enter, Esc).
Want to see them all on one screen? ▶ All games
Educational smart board games for preschool and kindergarten (ages 4–6)
🚂 Number Train
What it teaches: counting on and number sense. Moving a game piece along a straight 1–10 track and saying every number out loud helps kids grasp the order and size of numbers.
Age: 4–5; younger groups who are just meeting numbers can play with the teacher's help.
How to play: teams take turns spinning the wheel, which only shows 1 or 2. The train moves that many steps and the numbers it passes are shown big. Have the class count along with the train. There's a short celebration at the finish.
⚖️ Which Has More?
What it teaches: comparing amounts (“five is more than three”), recognizing small amounts at a glance without counting (subitizing) and one-to-one matching. In some rounds the smaller group is drawn bigger and more spread out, so kids learn to look at the number, not the space it takes up.
Age: 4–6.
How to play: two groups appear briefly, then a cloud covers them; the team guesses which has more. Then everyone counts together and the correct side lights up.
▶ Which has more ▶ How many at a glance ▶ Are they equal
🚃 Pattern Train
What it teaches: spotting and continuing a repeating unit, one of the early steps of mathematical thinking. Objects differ by both color and shape.
Age: 4–6 (start 4-year-olds on level 1).
How to play: the train's cars show a pattern with a question mark on the last car. The team chooses what comes next, then the whole class says the pattern in rhythm.
Levels: 1) AB, 2) AAB and ABB, 3) ABC, 4) Extend the pattern (several gaps filled in order).
▶ Level 1 ▶ Level 2 ▶ Level 3 ▶ Level 4
😊 Feelings Detective
What it teaches: recognizing and naming feelings from facial expressions, thinking about how someone might feel in a situation, and learning a way to calm down when angry.
Age: 4–6.
How to play: a big face and three choices appear; when the right feeling is found, the whole class makes that face. The faces are drawn on the same character, with only the eyebrows, eyes and mouth changing.
Levels: 1) Read the face, 2) What happened to make them feel this way?, 3) What do we do when we're angry? (the turtle technique: stop, go into your shell, take a deep breath, think).
🚦 Stop and Go
What it teaches: self-regulation: stopping the first impulse, keeping a rule in mind and switching when the rule changes. Played standing up.
Age: 4–6.
How to play: when the screen turns green, kids move; on red they freeze like statues. In the reverse round no command is spoken; kids see the color and decide for themselves. There are short breathing breaks between rounds. The screen doesn't check answers; the teacher leads.
🧭 Direction Train
What it teaches: directions (left, right, up, down), spatial words (in front of, behind, under, on, between) and pre-coding skills: plan first, then run.
Age: 5–6 (part 1 also works at 4).
How to play: the train has to reach a gift on a grid. In part one, each arrow tap moves it one square; in part two, arrows are first lined up in a plan strip, the train runs the plan when you press Start, and a wrong arrow shows up in red.
Levels: 1) Step by step, 2) Plan first, 3) Where is it? (put the character where you're told).
▶ Step by step ▶ Plan first ▶ Where is it?
Magic Board: drawing and pre-writing
The Magic Board turns the smart board's big surface into a finger-drawing notebook. Several children can draw at once. There are no scores; finishing earns spoken and visual praise. Drawings are never saved or sent anywhere.
| Mode | What kids do | Open |
|---|---|---|
| Tracing lines | Vertical, horizontal, diagonal, bridges, waves, zigzags, circles and spirals: start at the green dot and follow the arrows | ▶ Open |
| Number tracing | Dotted numbers 0–9 with numbered strokes and arrows; when finished, that many objects are counted out loud | ▶ Open |
| Dot-to-dot | 1→10 (easy) and 1→15 (harder), 8 hidden pictures | ▶ Open |
| Coloring | 8 simple pictures; tap an area to fill it, no coloring outside the lines | ▶ Open |
| Mirror drawing | Vertical symmetry and a six-armed mandala | ▶ Open |
| Free drawing | 10 colors, a rainbow pen, 3 thicknesses, an eraser and emoji stamps | ▶ Open |
Tracing lines and number tracing also have a class mode: the screen splits into 2, 3 or 4 lanes, a spinner picks the next children and each child does the same activity in their own lane. ▶ Class mode: lines ▶ Class mode: numbers
Prefer paper? Print the matching tracing lines and number tracing worksheets for free.
Which game for which age?
| Age | Start with | Next step |
|---|---|---|
| Games for 3-year-olds | Coloring, Free drawing | Dot-to-dot 1→10 (with the teacher) |
| Games for 4-year-olds | Number Train, Pattern Train level 1, Stop and Go traffic light | Feelings Detective, Tracing lines |
| Games for 5-year-olds | Which Has More?, Pattern Train levels 2–3 | Stop and Go reverse rules, Direction Train |
| Games for 6-year-olds | Number tracing, Direction Train: Plan first, Extend the pattern | Are they equal?, Dot-to-dot 1→15 |
What to look for in an educational game
- Is it clear what it teaches? “Fun” isn't enough; you should be able to say in one sentence which skill the game practices.
- Does the whole class take part? While one child taps the board, the others should be counting, saying or moving too.
- What happens with a wrong answer? Avoid games that scold, take away points or make a child look silly.
- Are there ads or outside links? An ad popping up in a classroom game breaks children's focus.
- Does it ask for data? If a child's photo, voice or name isn't needed, it shouldn't be asked for. The games on this page don't record sound or use the camera.
Quick tips for playing in class
- Try a round yourself before the first time; adjust the volume for your room.
- Change the teams every day so the same kids aren't always together.
- Let the child at the board check the answer with the class: “Ask your friends first.”
- End the game at its best moment; “we'll play again tomorrow” is tomorrow's motivation.
Frequently asked questions
Do I need to install anything to play these smart board games?
No. The games run as web pages; open this page in the board's browser and tap the “Open on board” buttons. If the browser is very old, use a computer connected to the board.
Are these educational games free?
Yes. The links on this page are free, need no account and have no ads. To play with your own class list, create a free teacher or preschool account.
Which game fits which age?
At 4: Number Train, Pattern Train level 1, Stop and Go and the Magic Board's tracing lines. At 5–6: Which Has More?, Feelings Detective, Direction Train and number tracing.
Are there scores or rankings?
There are no rankings. In team games, stars are announced as the two teams' total at the end. The Magic Board has no scores at all, only praise.
Do the games record children's voices or images?
No. The games don't use the camera, don't record sound and don't send drawings anywhere.
Play the games with your own class
With a free account the games open with your class list; in preschool, morning check-in and the pom-pom jar, in elementary the class aquarium, all on the same board.